![]() I also began importing map objects from Quake 4. Progress continues on Prey as well, but it's still a little too early to show. He also reminds me that I need to define a new material, 'energy', and some nice particle effects if you shoot it ago ok ok i get it AdonaelWintersmith 2 yr. Doom 3 is a few quid on Steam (or better still for 30 you get Doom 3 and every id game and expansion ever) and Quake 4 is about 25 or something. He actually has a separate head model, which I suppose you can have some fun with Dude quake 4 is not a sequel to doom 3 AhmedHassen108 2 yr. ![]() This guy can fire a ton of different projectiles. Of course, I'd play another half life even if it came with Doom 2016 technology. Plus side is that I have Quake 4 NPC's nearly working Quake 3 was more like half-life 1 in terms of technology. weapon models aren't entirely correct yet, they can carry machineguns, shotguns, hyperblasters or railguns, but the model doesn't reflect it correctly at the moment. ![]() Meanwhile its cosmic horror setting and Trent Reznor’s. These guys were challenging, since they're essentially reskins of the NPC marines, with resources strewn all over the goddamn place as you've come to expect from idTech4 games. Before its multiplayer incarnations, Quake was the slower paced of the two series, pitting you against fewer, more dangerous enemies. ![]()
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